How to become part of the ET2 team
Here below is what we are looking for right now. If you didn’t seem to fit into any of these categories but still think you can help us, feel free to still reach out to us and introduce your skillset and abilities. Please send your freely formed application to firstname.lastname@example.org
Can create animations and work on existing skeletal meshes and animations. Important to have .fbx export capabilities. Would be an advantage if you have some experience in UE4 (animation blendspaces, blueprints and animation montages)
Has more in depth knowledge about server setups in UE4 and preferably also Steam. Can work on UE4 BluePrints, C++ or both to fine tune the existing code. Ability to create teams and character selection menu would be a good advantage.
Character Movement Specialist
Has good knowledge about BluePrints and C++. Main task to code Quake movement from C# to C++/BP. Would be advantage if has TrickJumping ability to test and fine tune the code.
Character Inventory Specialist
Will be working on all the guns in the game and on their features. Able to divide these assets between different characters. Ability to create teams and character selection menu would be a good advantage.
Works on creating different mods for the game: competitive, public, open, TJ etc.
Level Design Artist
Remakes maps and models from scratch, has general Blueprint knowledge which would be appreciated for material editing and “mapscript” or in UE4 the Level Blueprint.
A very experienced person in UE4, has some building ability and knowledge on all these fore mentioned fields. Is a great LEADER and a TEAMPLAYER, has great communication skills. Works good under pressure, open mind and ability to think independently.